

Maybe they're just ornately carved and stylized? The alternative of course is the game crashing to desktop, so it's not exactly optional.

This will result in some oddness in descriptions like the casting basins, what's supposed to be an inanimate object, being described as "large" or "quite wide" or "muscular" perhaps, or having other descriptive attributes one would associate with living creatures. There is a known intermittent crash someone reported regarding any creature that doesnt have enough variability in body sizes, so I'm going through the raws and making sure every critter has at least the length/width/heigth variabilities, to prevent that from happening. To that end I've spent all week making new things vaguely functional and old things less buggy.

Ok, so since Toady is releasing sometime this month, i wanted to finalize my changes too and release something stable before February.
